Search found 4 matches

by 121646
Fri Oct 25, 2013 3:04 pm
Forum: Design and Production
Topic: The Big UDK Help Thread
Replies: 14
Views: 14190

Re: The Big UDK Help Thread

Isn't that a 'feature' of the UDK editor to prevent colliding objects with the whiteboxes? Or is it more extreme than just a minor correction?
by 121646
Fri Oct 18, 2013 12:00 pm
Forum: Design and Production
Topic: The Big UDK Help Thread
Replies: 14
Views: 14190

Re: The Big UDK Help Thread

The only problem I see with that, is that getting the camera angle exactly the same everytime will be quite hard to do. With Kismet, you only have to position cameras once and you're done (kinda).
by 121646
Wed Oct 16, 2013 8:35 pm
Forum: Design and Production
Topic: The Big UDK Help Thread
Replies: 14
Views: 14190

Re: The Big UDK Help Thread

Well, using Kismet for camera's turned out to be easier than I thought. But just out of interest, what is the 'regular' way of taking screenshots in UDK?
by 121646
Sun Oct 13, 2013 1:42 pm
Forum: Design and Production
Topic: The Big UDK Help Thread
Replies: 14
Views: 14190

Re: The Big UDK Help Thread

Just finished my first iteration and now I need/want to add some camera's so I can take some screenshots from fixed locations (for before and after changes shots). But after google-ing I only found tutorials that involved scripting, anyone know wether there is also an easier way without using Kismet?