Search found 9 matches

by 100066
Tue Jan 14, 2014 8:47 pm
Forum: Programming
Topic: GRP2 discussion
Replies: 35
Views: 25722

Re: GRP2 discussion

I've been working a lot on my rasterizer and mainly on the gameplay. I made a Minecraft remake with Single Player and Multiplayer game mode. I didn't do much on the world generation, just a simple perlin noise as I focused on the gameplay. You can walk around, place and remove blocks, pickup droppe...
by 100066
Thu Dec 19, 2013 4:09 pm
Forum: Programming
Topic: GRP2 discussion
Replies: 35
Views: 25722

Re: GRP2 discussion

Nowadays, I would use nullptr instead of 0 for complete type safety: http://stackoverflow.com/questions/1282295/what-exactly-is-nullptr Also, setting the pointer back to zero in the destructor seems unnecessary to me. Meanwhile, I got the perspective projection working by switching to the GLM math ...
by 100066
Sun Dec 01, 2013 4:52 pm
Forum: Programming
Topic: GRP2 discussion
Replies: 35
Views: 25722

Re: GRP2 discussion

121344 wrote:I went ahead and created a spinning textured cube ;)

Image
Is the orthographic projection on purpose?
by 100066
Fri Oct 25, 2013 7:38 pm
Forum: Visual Arts
Topic: Question - Maya mesh painter?
Replies: 5
Views: 5457

Re: Question - Maya mesh painter?

101514 wrote:Just out of curiosity, what do you intend to use it for?
Painting on meshes 8-) :lol:

I'm so funny, I'll show myself out...
by 100066
Fri Oct 25, 2013 7:27 pm
Forum: Programming
Topic: GRP1 discussion
Replies: 75
Views: 43642

Re: GRP1 discussion

As always, haha. Can't wait to see this year's final products! I'm curious to see how this change of direction will have affected the work performed and knowledge gained by students.
by 100066
Fri Oct 25, 2013 5:53 pm
Forum: Programming
Topic: GRP1 discussion
Replies: 75
Views: 43642

Re: GRP1 discussion

I see, interesting how the requirements change over the years.
by 100066
Fri Oct 25, 2013 12:41 pm
Forum: Programming
Topic: GRP1 discussion
Replies: 75
Views: 43642

Re: GRP1 discussion

Well you did some decent stuff yourself. :) http://bryankeiren.com/img/content/raytracer/Raytracer4.jpg Hahaha yes, but I'd love to implement more features that I didn't implement back then (like texturing, or caustics. Nice, shiny caustics... ooooooh :P) And I'd like to make it faster too. It take...
by 100066
Fri Oct 25, 2013 12:31 am
Forum: Programming
Topic: GRP1 discussion
Replies: 75
Views: 43642

Re: GRP1 discussion

All these nice images make me want to write another ray (or path) tracer again...
by 100066
Sun Sep 29, 2013 11:16 pm
Forum: Programming
Topic: GRP1 discussion
Replies: 75
Views: 43642

Re: GRP1 discussion

bikker wrote:Actually, I have something. This is from Arauna2. I like it.
That is some sexy stuff!
Last time I saw anything from Arauna waaaas.... a good while back!

Any more new info regarding Arauna that's not on your website?