Search found 25 matches

by 122675
Fri Jun 19, 2015 6:09 pm
Forum: General Discussion
Topic: Lets start using this forum again!
Replies: 12
Views: 7911

Re: Lets start using this forum again!

I used to be like you once. Now I'm old and bitter and the forum is still dead.
by 122675
Tue Sep 23, 2014 8:01 pm
Forum: Programming
Topic: AGT3 discussion 2014
Replies: 6
Views: 5654

Re: AGT3 discussion 2014

@Rick Thanks for the links! The technique that uses shadow maps seems very straight forward and looks great, so the next time I implement volumetric lighting I will definitely do it that way. @Sam Very nice guide and demo! I decided to implement Crytek's SSAO algorithm because it's the easiest one a...
by 122675
Sat Sep 20, 2014 11:45 pm
Forum: Programming
Topic: AGT3 discussion 2014
Replies: 6
Views: 5654

AGT3 discussion 2014

Hey guys! Last year there were some threads on graphics programming courses by Jacco where we could share our progress and help each other out. This year, the forums have been very inactive, but I'm hoping that will change soon. Seeing what other people are doing is very motivating and inspiring, so...
by 122675
Tue Dec 31, 2013 5:40 pm
Forum: Programming
Topic: GRP2 discussion
Replies: 35
Views: 25722

Re: GRP2 discussion

I have seen that guy's YouTube videos before and they are indeed amazing. Your terrain looks really good as well, do you have any sources for terrain generation or is it just a lot of trial and error? As for the mesh optimization, I now have an infinite terrain, so when the player gets to the edge o...
by 122675
Thu Dec 26, 2013 7:19 pm
Forum: Programming
Topic: GRP2 discussion
Replies: 35
Views: 25722

Re: GRP2 discussion

Not a lot of rasterizer-related posts here anymore, would love to see some images of what everyone is doing! I'm currently remaking Minecraft, which is of course not a classic 2D game but it just seemed like a lot of fun :P http://i.imgur.com/2nxSARq.png The landscape is completely generated. I use ...
by 122675
Thu Nov 21, 2013 2:09 pm
Forum: Programming
Topic: GRP2 discussion
Replies: 35
Views: 25722

Re: GRP2 discussion

First homework assignment for GRP2: textured 2D triangles :)

Image
by 122675
Sun Oct 27, 2013 12:43 am
Forum: Programming
Topic: GRP1 discussion
Replies: 75
Views: 43617

Re: GRP1 discussion

I tried not to work on my raytracer but it's just so much fun :S
Here is a little experimenting with volumetric lighting:

Image
by 122675
Sat Oct 26, 2013 3:25 pm
Forum: Programming
Topic: GRP1 discussion
Replies: 75
Views: 43617

Re: GRP1 discussion

Thanks for the info. I will see if I have any spare time to try this between all the other assignments and writing the report :P
by 122675
Sat Oct 26, 2013 3:11 pm
Forum: Programming
Topic: GRP1 discussion
Replies: 75
Views: 43617

Re: GRP1 discussion

haha :D From what I've read, SSS is light randomly bouncing around inside an object, losing energy and then coming out of the surface somewhere else. That makes thin parts of a model look lighter because the light gets stuck there for a shorter amount of time. I approximate that effect by just sendi...
by 122675
Sat Oct 26, 2013 2:38 pm
Forum: Programming
Topic: GRP1 discussion
Replies: 75
Views: 43617

Re: GRP1 discussion

Not many images have been posted lately, hopefully that will change soon now that we're getting closer to the deadline :) I was inspired by these images to try subsurface scattering. It is not completely physically accurate, but it still looks quite nice thanks to Beer's law. This image also shows m...