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GRP1 discussion

Posted: Fri Sep 27, 2013 11:40 pm
by bikker
This looks like a real topic about GRP1 but it is really just a test.

Re: GRP1 discussion

Posted: Fri Sep 27, 2013 11:42 pm
by bikker
Actually, I have something. This is from Arauna2. I like it.

Re: GRP1 discussion

Posted: Sun Sep 29, 2013 3:52 pm
by 120186
There are two things I really like about this image:

1. The fact that I would mistake this for a real object.

2. The depth-of-field effect here mimics the tilt-shift effect, causing it to look like a scale model.

Re: GRP1 discussion

Posted: Sun Sep 29, 2013 5:24 pm
by 121176
Certainly very impressive!

Re: GRP1 discussion

Posted: Sun Sep 29, 2013 6:16 pm
by 120116
It's probably meant as a scale model, seeing as the 1000 kg is a lot larger :P
It looks nice, it reminds me a bit of Deus Ex: Human Revolution minus the yellow filter.

Re: GRP1 discussion

Posted: Sun Sep 29, 2013 11:16 pm
by 100066
bikker wrote:Actually, I have something. This is from Arauna2. I like it.
That is some sexy stuff!
Last time I saw anything from Arauna waaaas.... a good while back!

Any more new info regarding Arauna that's not on your website?

Re: GRP1 discussion

Posted: Mon Sep 30, 2013 8:17 am
by bikker
Soon, minions, soon... :)

Re: GRP1 discussion

Posted: Mon Sep 30, 2013 12:43 pm
by 122675
Nice image Jacco. Allow me to show off too :D
100k triangles, specular, soft shadows and a bunch of other things. Still renders quite quickly thanks to the bvh.
Image

Re: GRP1 discussion

Posted: Mon Sep 30, 2013 1:24 pm
by bikker
That's great stuff!
Are you going to add normal interpolation?

Re: GRP1 discussion

Posted: Mon Sep 30, 2013 2:16 pm
by 122675
Thanks! I really want to, but the links I found didn't explain much so I couldn't get it working yet. That's why, to make it seem smoother, I use very high poly meshes instead :P