Programming topics can be found here.
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bikker
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by bikker » Sat Nov 09, 2013 6:16 pm
Hi guys,
First of all: I received 30 assignments for GRP1, which is a record. Also, many submissions are of outstanding quality, so I'm quite happy.

I didn't grade them yet; I'll do so during my Unity visit.
Which brings me to:
Next week there will be NO GRP2 lecture. We'll start in lecture week 2.
So please don't show up. There will be no teacher.
- Jacco.
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bikker
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by bikker » Wed Nov 20, 2013 5:05 pm
I have uploaded the slides to N@TSchool. Could someone please confirm that they are visible?
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121344
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by 121344 » Wed Nov 20, 2013 5:12 pm
I can confirm that the slides are available on n@tschool now. I've downloaded them successfully.
Marco Jonkers
2GA-2PR
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121377
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by 121377 » Wed Nov 20, 2013 9:46 pm
question,
The triangle we have to render for our homework, does it have to be in 3D worldspace or in 2D screenspace?
Dave Schachtschabel - 121377
2GA - 2PR
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122675
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Contact:
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by 122675 » Thu Nov 21, 2013 2:09 pm
First homework assignment for GRP2: textured 2D triangles

Tom Veltmeijer
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120448
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by 120448 » Sat Nov 23, 2013 2:07 pm
Got the first assignment too!

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121344
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by 121344 » Sat Nov 23, 2013 5:45 pm
121377 wrote:question,
The triangle we have to render for our homework, does it have to be in 3D worldspace or in 2D screenspace?
We haven't had the theory on 3D transformations yet, so I guess 2D will be sufficient (even though I'm already working on 3D

).
Marco Jonkers
2GA-2PR
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bikker
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by bikker » Sat Nov 23, 2013 7:03 pm
Sorry, was not keeping an eye on the forum. Yes, 2D for now. 3D affects your vertices only anyway.

Except for 'perspective correct texture mapping', but even that boils down to a 2D process.
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121344
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by 121344 » Sun Nov 24, 2013 6:17 am
I went ahead and created a spinning textured cube

Marco Jonkers
2GA-2PR
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bikker
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by bikker » Thu Nov 28, 2013 5:57 pm
Slides for lecture 2 are now online.

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