GRP2 discussion

Programming topics can be found here.
bikker
Posts: 67
Joined: Fri Sep 27, 2013 12:40 pm

GRP2 discussion

Post by bikker » Sat Nov 09, 2013 6:16 pm

Hi guys,

First of all: I received 30 assignments for GRP1, which is a record. Also, many submissions are of outstanding quality, so I'm quite happy. :) I didn't grade them yet; I'll do so during my Unity visit.

Which brings me to:

Next week there will be NO GRP2 lecture. We'll start in lecture week 2.

So please don't show up. There will be no teacher.

- Jacco.

bikker
Posts: 67
Joined: Fri Sep 27, 2013 12:40 pm

Re: GRP2 discussion

Post by bikker » Wed Nov 20, 2013 5:05 pm

I have uploaded the slides to N@TSchool. Could someone please confirm that they are visible?

User avatar
121344
Posts: 15
Joined: Sun Sep 29, 2013 4:05 pm

Re: GRP2 discussion

Post by 121344 » Wed Nov 20, 2013 5:12 pm

I can confirm that the slides are available on n@tschool now. I've downloaded them successfully.
Marco Jonkers
2GA-2PR

121377
Posts: 6
Joined: Thu Nov 07, 2013 5:24 pm

Re: GRP2 discussion

Post by 121377 » Wed Nov 20, 2013 9:46 pm

question,

The triangle we have to render for our homework, does it have to be in 3D worldspace or in 2D screenspace?
Dave Schachtschabel - 121377
2GA - 2PR

User avatar
122675
Posts: 25
Joined: Mon Sep 30, 2013 9:48 am
Contact:

Re: GRP2 discussion

Post by 122675 » Thu Nov 21, 2013 2:09 pm

First homework assignment for GRP2: textured 2D triangles :)

Image
Tom Veltmeijer

120448
Posts: 11
Joined: Mon Sep 30, 2013 1:00 pm

Re: GRP2 discussion

Post by 120448 » Sat Nov 23, 2013 2:07 pm

Got the first assignment too!

Image
Marc Peyré
Programmer - 2nd year
http://twirlbound.com

User avatar
121344
Posts: 15
Joined: Sun Sep 29, 2013 4:05 pm

Re: GRP2 discussion

Post by 121344 » Sat Nov 23, 2013 5:45 pm

121377 wrote:question,

The triangle we have to render for our homework, does it have to be in 3D worldspace or in 2D screenspace?
We haven't had the theory on 3D transformations yet, so I guess 2D will be sufficient (even though I'm already working on 3D :D).
Marco Jonkers
2GA-2PR

bikker
Posts: 67
Joined: Fri Sep 27, 2013 12:40 pm

Re: GRP2 discussion

Post by bikker » Sat Nov 23, 2013 7:03 pm

Sorry, was not keeping an eye on the forum. Yes, 2D for now. 3D affects your vertices only anyway. :) Except for 'perspective correct texture mapping', but even that boils down to a 2D process.

User avatar
121344
Posts: 15
Joined: Sun Sep 29, 2013 4:05 pm

Re: GRP2 discussion

Post by 121344 » Sun Nov 24, 2013 6:17 am

I went ahead and created a spinning textured cube ;)

Image
Marco Jonkers
2GA-2PR

bikker
Posts: 67
Joined: Fri Sep 27, 2013 12:40 pm

Re: GRP2 discussion

Post by bikker » Thu Nov 28, 2013 5:57 pm

Slides for lecture 2 are now online. :)

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest