The Big UDK Help Thread

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121631
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Joined: Sun Sep 29, 2013 3:06 pm

Re: The Big UDK Help Thread

Post by 121631 » Thu Oct 17, 2013 9:47 pm

I am using Fraps for making screenshots. Its far more easy then print screen because you don't have to paste the image everytime in paint or so to save it and It only includes the current camera view and not the editor icons.
Josse de Kievith
2nd year D&P

121646
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Joined: Sun Sep 29, 2013 4:14 pm

Re: The Big UDK Help Thread

Post by 121646 » Fri Oct 18, 2013 12:00 pm

The only problem I see with that, is that getting the camera angle exactly the same everytime will be quite hard to do. With Kismet, you only have to position cameras once and you're done (kinda).
Tim Kruijsen
Design & Production
2GA-3DP

091071
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Joined: Sun Sep 29, 2013 9:15 pm

Re: The Big UDK Help Thread

Post by 091071 » Fri Oct 18, 2013 8:05 pm

http://blog.tiaan.com/link/2010/07/24/u ... -shortcuts
1 or 2 or 3 or … 8 or 9 or 0 (regular keys): Restore the viewport camera to a previously stored bookmark from a slot identified by the specific number. (See Ctrl + 1 or 2 or 3, etc., for saving bookmarks.)
Ctrl + 1 or 2 or 3 or … 8 or 9 or 0: Store a bookmark containing the current viewport camera data in a slot identified by the specific number. (See 1 or 2 or 3, etc., for retrieval.)

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120418
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Re: The Big UDK Help Thread

Post by 120418 » Wed Oct 23, 2013 11:35 pm

Yo. I have an issue where whenever I build, all my pickups get moved upwards and decide to float in the air. What do? :(

nvm, just reverted. google-sensei wasnt very helpful this time around
Last edited by 120418 on Sun Oct 27, 2013 12:28 am, edited 1 time in total.
Ramses Jelsma
2GA-6IGD
Boop bop

121646
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Re: The Big UDK Help Thread

Post by 121646 » Fri Oct 25, 2013 3:04 pm

Isn't that a 'feature' of the UDK editor to prevent colliding objects with the whiteboxes? Or is it more extreme than just a minor correction?
Tim Kruijsen
Design & Production
2GA-3DP

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