Page 2 of 2

Re: The Big UDK Help Thread

Posted: Thu Oct 17, 2013 9:47 pm
by 121631
I am using Fraps for making screenshots. Its far more easy then print screen because you don't have to paste the image everytime in paint or so to save it and It only includes the current camera view and not the editor icons.

Re: The Big UDK Help Thread

Posted: Fri Oct 18, 2013 12:00 pm
by 121646
The only problem I see with that, is that getting the camera angle exactly the same everytime will be quite hard to do. With Kismet, you only have to position cameras once and you're done (kinda).

Re: The Big UDK Help Thread

Posted: Fri Oct 18, 2013 8:05 pm
by 091071
http://blog.tiaan.com/link/2010/07/24/u ... -shortcuts
1 or 2 or 3 or … 8 or 9 or 0 (regular keys): Restore the viewport camera to a previously stored bookmark from a slot identified by the specific number. (See Ctrl + 1 or 2 or 3, etc., for saving bookmarks.)
Ctrl + 1 or 2 or 3 or … 8 or 9 or 0: Store a bookmark containing the current viewport camera data in a slot identified by the specific number. (See 1 or 2 or 3, etc., for retrieval.)

Re: The Big UDK Help Thread

Posted: Wed Oct 23, 2013 11:35 pm
by 120418
Yo. I have an issue where whenever I build, all my pickups get moved upwards and decide to float in the air. What do? :(

nvm, just reverted. google-sensei wasnt very helpful this time around

Re: The Big UDK Help Thread

Posted: Fri Oct 25, 2013 3:04 pm
by 121646
Isn't that a 'feature' of the UDK editor to prevent colliding objects with the whiteboxes? Or is it more extreme than just a minor correction?